wade-hahn chan
Level Designer & Scripter ∙ US & Canadian
Citizen
400 Knollcrest
Pl, Apt. E ∙ Cockeysville, Maryland, USA ∙ 21030
CELL (703) 725-2671 ∙ E-MAIL wade@wadehahnchan.com
GAME design Experience
The
Elder Scrolls Online, Content Designer, Zenimax
Online Studios
COCKEYSVILLE, MARYLAND
: April 2012 – present
·
Content Designer for Massively Multiplayer Online Game (MMOG)
set in the Elder Scrolls fantasy world (to be released April 2014 on Windows
PC,
Mac OS X, Playstation 4, and Xbox One)
·
Created and scripted dynamic boss encounters, player-usable
assets and abilities
·
Scripted cinematic scenes, wrote and edited dialogue
·
Worked closely with level designers, programmers, artists and
writers
Star
Wars: The Old Republic, World Builder, BioWare Austin
Austin, texas : January 2011 – January 2012
·
World Designer/Scripter for MMOG set in the Star Wars Universe (released
December 2011 on Windows PC)
·
Handled content across four of the eighteen hub planets—Hoth, Nar Shaddaa, Tython and an upcoming expansion planet—for all eight
player
classes
·
Designed, scripted and implemented class-specific quests, world
story arcs, character conversations and group content
·
Identified and fixed bugs, reworked existing work to conform to
changes in design and standards
Team
Projects, The Guildhall at Southern Methodist
University
Dallas, texas
·
CAPTAIN
BLOOD AND THE BLACK WITCH, LEVEL DESIGNER/SYSTEMS DESIGNER (August 2010 –
December 2010):
o
Balanced and helped design dynamic in-game economic system that
responds to player interaction
o
Designed and scripted randomized, arena-style combat maps to
provide players with a variety of gameplay
possibilities during turn-
based,
ship-to-ship combat
·
SWORD
OF BABYLON, LEVEL DESIGNER/CINEMATICS DESIGNER (March 2010 – May 2010):
o
Created all in-game cinematics that
communicate changes to the story, gameplay and
environment
o
Worked with programmers, designers and artists to craft a
single-player, third-person melee combat game
·
THE
CARRIER, LEAD DESIGNER/LEVEL DESIGNER (October 2010 – December 2010):
o
Led project to create a 2-Dimensional side-scrolling platform
game
o
Maintained overall creative and technical vision of the game by
authoring documentation
o
Coordinated art, level design and programming through SCRUM
management
skills
·
SCRIPTING:
Code-based Scripting (TESScript, UnrealScript,
Lua, C#), Entity-based scripting (HeroEngine,
Unreal Kismet, Source
Engine)
·
DESIGN:
BSP/Terrain construction, cinematic design (Unreal Matinee), texturing, lighting, AI pathing, level streaming, entity
placement,
static mesh placement, systems design
·
MANAGEMENT: Level
Design Documents, Game Design Documents, Asset Databases, SCRUM
additional work experience
Associate
Editor, Meniscus Magazine
new york city, new york
: 1994 – present
·
Wrote reviews and produced videos of New York Fashion Week, Tribeca Film Festival, Slamdance
Film Festival and SXSW Interactive festival
·
Recruited and managed staff; responsible for editing and
publishing editorial content
Reporter,
Federal Computer Week
falls church, virginia : june 2006 – july 2008
·
Wrote feature-length articles spanning a diverse array of topics
including serious games, accessibility technology, the 2010 Census and
electronic
passports
·
Interviewed Congressional staff and top-ranked US Government
officials
Writer,
Anime Insider
new york city, new york : june 2005 – february 2006
·
Wrote news articles about television, film, DVD releases and
Asian music
·
Writer of “Last Man Standing” fiction column
education
The
Guildhall at Southern Methodist University
plano, texas :
2009 – 2010
·
Certificate in Interactive Technology in Digital Game
Development, Level Design specialization
·
Learned and created content in multiple engines, including the
Garden of Eden Creation Kit (Fallout 3), Unreal Tournament 3 and Torque X
George
Mason University, Office of Continuing Professional Education
fairfax, virginia : 2008
·
Coursework in Project Management Certificate Program (Essentials
of Project Management, and Managing and Leading Teams)
University
of Maryland, College Park
college park, maryland : 1997 – 2002
·
Bachelors of Arts, English Literature. Two years of computer
science coursework
achievements
·
Top 10 and finalist in “Most Original Use of Theme” category at
the 6th Annual 72 Hour Film Shootout.
Screenwriter and supporting actor for
short film,
“Time After Time,” which premiered at the Asian American International Film
Festival in New York
·
Self-published comic “Bulletproof Glass” exhibited at Baltimore
Museum of Art (Baltimore, MD)
·
Cover design for Meniscus issue No. 7 displayed at the New
Museum of Contemporary Art (New York City, New York)
·
Black
Belt in Tae Kwon Do